i didn’t like my blog post page cluttered with 2020-2021 blog posts.
- welcome to 2022: droqen is a goddamn game designer
- Connected by play
- Front Page, revision #301
- Extended Techniques
- after 7 years, my new musagi: Surge VST and Instatetragrammaton’s NES patches
- structures, 2
- play and structure
- when the paracosm leaves my hands
- I’m the author of Starseed Pilgrim, and I’m alive.
- The “Multipresence” behaviour pattern across (multiple) (real-time) spaces
- Design notebook for the inception of a jam game: Dungeon Bounce
- Nemesis
- AI, Playtesting, & Posting! (January postmortem)
- Designer/programmer problems: I habitually work on code instead of design
- “Truckle gluttony” might have solved my relationship with twitter. (Or I’m just in a very creative form of denial.)
- Should I continue to dream of impossibly large and complex worlds?
- Individual Language: Demons & Other Things
- Games Are Toolkits
- What Would Joel Goodwin Do? Another Year, Another Blog 😛